Madrid / Remote · Available for Q4
CINEMA MEETS CODE.
I direct spatial 3D data stories, high-velocity product films and automated video engines — built entirely from code.
Selected work ↓Films rendered from code.

Knight Frank 2026 Play film →
Spain's prime property market as an interactive 3D relief diorama, told across five cinematic acts.

Ladder Play ad →
A 19-second commercial built entirely in code. Zero cameras, fully deterministic.

Mercury Play film →
One continuous take with live interface physics and sub-frame audio sync.

Abora Play ad →
A branching history-narrative app, where Shakespeare calls you back. Google Play ↗
Three things I build.
- 01
Spatial 3D & data stories
Three.js, procedural WebGL shaders and precise 3D cartography, for data journalism with an editorial, Financial-Times restraint.
- 02
Kinetic UI & product films
Launch films cut to tempo, with closed-form spring physics, tactile micro-interactions and sound synced to the frame (
faudio = fvisual − 2). - 03
Video-as-code engines
Programmatic video pipelines with HyperFrames, Remotion and headless Playwright that render ad variations at scale.
Hi, I'm Dani.

I trained in audiovisual communication and became a programmer of graphics and video engines. I grew a channel to 107,000+ followers and 7.2M views with no ad spend, made films for a European Space Agency contractor and shipped an interactive app on Google Play.
- 107K+ own audience
- 7.2M+ organic views
- €0 ad spend
- ESA / EJR-Quartz film
- Google Play app in production

